Saturday, 27 February 2016

pVlad v Menoth (eSeverius)

Two games in a row against Menoth. I think I like Menoth. I know I hate Zealots.


Severius 2
-Reckoner
-Revenger
Avatar of Menoth
Vassal of Menoth
Reclaimer
Choir of Menoth
Holy Zealots, Monolith Bearer
Idrian Skirmishers, Chieftain & Guide
Lady Aiyana & Master Holt
Visgoth Juviah Rhoven & Honor Guard

pVlad
-Conquest
Battle Mechanics
Winter Guard Rifle Corps
Kovnik Jozef Grigorovich
Widowmakers
Widowmaker Marksman
Yuri the Axe
Nyss Hunters
Koldun Captain Valachev
Eiryss, Angel of Retribution

Scenario: Entrenched (2016)


This is my second game with the Conquest on the board (my first was a win against Skorne that I didn't blog). I really, really like that big stompy robot, and can't wait to get it painted. For my setup, I put the Nyss Hunters (Proxied by Kayazi) behind the Riflemen. Josh tried to tell me this was a bad idea. I didn't listen. I had dreams of "waves", like what I've been encountering with Cryx. It was a bad Idea. I lost the roll and went second. 


This is the end of turn 1. I put down Creeping Barrage in front of the Idrians, and Suppressing Fire in front of the Zealots, hoping to slow things down and allow me to pick off some bad guys before they got close. I shot toward the Revenger with the Conquest's main gun, falling short by less than an inch. I got a kind deviation, and, having allocated 2 focus, was able to boost damage on the Vassal and the Reclaimer, taking them both out with solid rolls. A pretty good start whcih gave me control on the left flank. I tried to take out the defense-silly Idrians with the Widowmakers - in retrospect it would have made more sense to back off and make them come through the Barrage.


Menoth turn two - the Zealots mini-feated (Greater Destiny), making them immune to non-spell damage for one turn. The Idrians wiped out the Widowmakers, but hung back due to the barrage.


I started to get a bit slack with photos. Here the Idrians were wiped out with ranged attacks, while the Zealots contested the zone. The Nyss were stuck uselessly in the back, an nice fat AOE target for the Zealots.


A couple of turns later, and the board looks very different. The untouched Conquest had control over the left flank, taking out the Avatar. Yuri came in from the right flank to help the remaining Riflemen and Nyss clear out some zealots. I was losing on scenario points, so moved the mechanics over to help hold the zone. 


And here it ended. He moved Severius up to dominate the zone, getting to 4 control points. This left Severius very exposed, and he is pretty squishy. The Marksman and Riflemen finished him off pretty quickly for a win by assassination. 

So, a nice win - those don't come around very often. I made things harder for myself than I needed to by burying the Nyss. If they'd been on the left flank it might have been more comfortable. The "two waves" idea might have legs with this list if I go first, but going second, it was a waste of resources. I don't have a good answer for the Zealots yet - they are really scary against 1-box infantry. I'm enjoying the Colossal - so far he's mainly been a big scary threat throwing out ranged attacks - but it was good to get him in melee against the Avatar.

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